How To Install Wine On Mac Os X

How To Install Wine On Mac Os X Average ratng: 4,6/5 9623 votes

Installing from a.pkg file is recommended for inexperienced users. To install from a.pkg file, double-click on the package, and the usual macOS installer wizard should open. The process should be self-explanatory. It is possible to install the package either for all users (needs administrator privileges).

In the past, installing Wine to a portable distribution could be a lengthy struggle, fraught with peril, frustration, and chroots. But that gloomy age is gone now! Thanks to the widespread and mature live-system machinery developed by many distros, it shouldn't be hard to have your own portable installation of Wine.

Installing Wine on Apple Mac. This tutorial explains how to install Wine application on Apple Mac. This application allows to run Embird (native Windows application) on Apple Mac computer. The XQuartz appplication must be installed before installing Wine. Note: Please note, that applications XQuartz and Wine for Apple Mac are not developed nor supported by Embird team. Sep 13, 2015 In a previous article, I have shown you how to install OS X El Capitan GM (golden master) or other Beta version without developer account.As I sometime still need Windows-based program such as Mikrotik Winbox, I need to have WINE (Windows Emulator) on my Mac. Currently OS X/macOS users are provided with three possible solutions when wanting to run a Windows program; Run a Bootcamp, a Virtual Machine, or use Wine. Everything in this documentation was made possible by the brilliant minds behind the Wine project.

Installing the Base Distro

The main thing you'll need is a properly formatted (FAT32) USB flash drive. To be sure you also have enough space, you'll probably want..

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  • At least 3 to 4 GB for the base distro, though some only require a few hundred MB
  • 1 GB or more for Wine itself and any dependencies
  • Another GB if you plan to keep and compile from source on the drive
  • Anywhere from just a few to hundreds of GB for your programs and data, depending entirely on your needs


The next ingredient is the ISO image of whatever distro you want to run Wine on. If you don't have one in mind, two well-known Linux distros that historically focused on portability are KNOPPIX and Puppy, but most major distros including Fedora and Ubuntu now offer live-USB versions.

Another distro you might find interesting is Zorin OS, which tries to make Linux as familiar to Windows users as possible and consequently includes a version of Wine right out of the box.

You can always just go to your preferred distro's website and download an ISO image, but another option definitely worth considering is the UNetbootin tool. Not only can this create your live-USB install from a pre-downloaded ISO, or download the ISO itself, but it makes configuring other settings for your live-USB simple, and can be used entirely from within Windows.

Mac computers have a picky boot-loader and will not accept the file structure typically used on live-USBs. As a result, even though UNetbootin runs on Mac OS X, it can't create a live-USB image bootable on OS X.

This doesn't mean you can't create a portable installation for running on Macs; the tool Mac Linux USB Loader supposedly can, but we haven't tested this software before. If that doesn't work, you may just need to follow special instructions for manually creating your live-USB (Ubuntu's live-USB for OS X instructions are a good example)

How To Download Wine Mac

Whether you choose a live-USB creator or to follow your distro's specific instructions manually, just be sure to enable persistence when you install the distro to your USB. This setting will allow your live-USB to record any changes to settings and files when you log off, which is exactly what you need to install Wine and your programs to the drive.

Installing Wine and Programs

Once you have a persistent live-USB ready and working, installing Wine itself shouldn't be too hard at all. If you're ok with the version packaged by the distro itself, you should be able to install Wine through the package manager. We also package recent development and staging versions of Wine for a few distros; you can find out more at our Downloads page.

If you want the cutting-edge, as long as your USB drive and host computer's RAM have enough space, downloading Wine from Git and Building Wine from source should also work essentially the same.

Just don't forget to always reboot or shutdown, then unplug your live-USB properly so that data isn't corrupted.

Other Possible Ideas

This section is for noting other approaches that have definite disadvantages, but may actually be useful for some users. If you do come across a situation where one of these methods is preferable, feel free to move its entry to a new section with detailed instructions.

  • If you really want or need to, remastering your distro's ISO image with Wine and your programs already installed, then writing it to your USB is possible. In fact, this used to be the required approach for portable Wine. Compared to a persistent live install though, this method results in an installation that is both more difficult to setup and less convenient to update.
  • Another thing a remastered ISO image would allow for is theoretically putting your Wine install and distro on a DVD, rather than a USB. However, with the ubiquity of USB ports, using a DVD would have essentially no advantages over a flash drive (except the lower cost of the disk) but many disadvantages (longer boot times and even a rewritable DVD would have limited capacity for updates, which would be very inconvenient)
  • Installing Wine and your prefixes and programs to a flash drive, without any underlying distro, is entirely possible. Besides being inherently less portable (it would only work on unix hosts with all necessary dependencies), you would need to configure each host system to properly access the files.
    • Actually, if you're just interested in unix host systems, this might not be too hard. One could keep a script on the flash drive to do any necessary configuration.
    • Would symlinking even be necessary, or could directories just be appended to the session's PATH variables?
  • One last possibility is to still have a live-USB distribution, but rather than installing Wine through the OS with persistence, keep Wine outside the OS file-system on the flash drive. This method should still be wholly portable, but the OS would need to be configured to find all the files (preferably on mount without user input)
    • This method does arguably keep the base OS image more stable, with Wine in a distinct overlay. Would that be a significant advantage though?
    • If the Wine files can be kept in a different partition altogether, one could also use file-systems other than FAT for them.
Wine

How To Install Wine On Mac Os X El Capitan

How to use wine mac

See Also

Retrieved from 'https://wiki.winehq.org/index.php?title=Portable_Wine&oldid=2943'
< MacOS
  • 2Preliminaries
  • 3Dependencies

Building Wine on macOS

If you just want to install a recent version of Wine, and possibly report Bugs or AppDB tests, you should be fine just following the instructions on the main macOS page for installing a WineHQ package.

If you're interested in Submitting Patches or Regression Testing though, you'll want to build Wine from the tip of WineHQ's Git repo; this page explains how to do that on macOS in more detail.

Homebrew, MacPorts, and Fink are source repositories that can make it easier to build WINE on macOS, and some notes on using them are provided below. Note, however, that they are not part of the Wine Project; any problems with Homebrew, Macports, or Fink should be reported to the respective site.

In order to build and run Wine, you might need to install some extra software. Getting it shouldn't be much trouble though.

Xcode

The Xcode development suite is the primary kit you will need, regardless of whether you decide to do a minimal build from git, use a build script, or download from one of the ports projects. A version of it will be included in the Optional Installs folder of your macOS installation DVD. You should also be able to download the latest version for your model from the Apple developer site.

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Note: If you don't want to install the full suite, you should be able to make due with just the Command-Line Tools component of Xcode. This will include all of the necessary build tools and even git. Any other libraries should come pre-installed in macOS or can be pulled in automatically by other tools.

XQuartz

In the past, Wine's native Mac driver still needed a good deal of work so running Wine on macOS required installing an X11 server too. This is no longer necessary, but there are still some features missing from the Mac driver (see the to-dos on the macOS page) so you still might want to run Wine with the X11 driver.

According to Wikipedia, from v10.3 (Panther) to v10.7 (Lion) of macOS, Apple at least included a Mac-compatible X11 server as an optional install. However, since v10.8 (Mountain Lion), Apple has stopped providing its own release of the X11 server and advises all users to download the newest version of a compatible X11 server directly from upstream.

The open-source XQuartz project develops the Mac version of X11; you can download the disk-image file directly from there, then just use the macOS installer.

Install Wine On Mac Os

During setup, the upstream XQuartz disk-image will replace /usr/X11 (which is in most PATH variables) with a symlink to /opt/X11 (where it installs the files). However, if you upgrade your release of macOS, this symlink may get clobbered, leading to fatal errors in X11 programs. Reinstalling XQuartz will repair the link automatically, or you can manually restore it with:

If you have a supplementary package manager, you might also be able to grab XQuartz (or an equivalent port of the vanilla xorg server):

  • On homebrew, you can grab XQuartz from the related Caskroom repo:
  • On MacPorts, you can get fresh ports of either the xorg-server (stable X11 server), xorg-server-devel (development X11 server), or xorg (full X11 system) packages. For example:

Once you have Xcode and a version of the X11 server (not required but highly recommended), you need to grab both the build and runtime dependencies for Wine. While you can just run Wine's configure script and keep installing libraries that it complains are missing, using a package manager will save you a lot of trouble and keep your system cleaner.

The main caveat with the various macOS package repos is that you do not want to mix them. Once you've decided to use one, stick with it, and if you decide to switch to a different one, it's probably best to uninstall all of your old packages first, then reinstall them with the new system.

The subsections below describe ways you can get just the necessary dependencies for Wine. If you want, you can always just install the appropriate wine package, which will pull in all the other packages you need. At that point, you can either uninstall just the wine package, or keep it and run your own build from within its directory.

Homebrew

Winehq

Homebrew no longer provides a wine formula instead using cask to install wine.

The following would cover basic requirements;

As homebrew no longer provides universal dylibs anything outside of XQuartz provided files and the basic build dependencies would need to be built from source

MacPorts

On MacPorts, to get all the dependencies for Wine, both build and runtime, you just want to use the rdepof: query (short for 'recursive depends of') with the install command. Unless you definitely want the stable release of Wine, use the wine-devel package to get the most up-to-date dependency list:

How To Use Wine Mac

Please Note:
If you're running macOS High Sierra you need to install XCode 9 & XCode 9 Command Line Tools, not the versions from the App Store.
If your running macOS Mojave you need to do some workarounds check https://trac.macports.org/ticket/56991#comment:70

Now with the dependencies installed, you will use almost the same procedure as described on the Building Wine page. You should be able to run ./configure and make with the same parameters as on another system.

Note: In the past on macOS, it was necessary to point to libraries and headers installed through the package managers too. However, recent versions of all the major package managers should either automatically add to your PATH variable or create symlinks into /usr/local.

You can configure your build directory to compile with clang like so:

Please Note: While Wine can be compiled using XCode on macOS (Compiling with XCode10 requires MacOSX10.13.sdk & setting min version to 10.7) , however compiling wine64 will have problems with regedit and other components so its better to cross-compile using Docker (instructions for this will be added later)

When installing Wine from source on macOS, you may need to make some quick configuration changes.

After compiling Wine from source, you can install it into /usr/local with make install, but it's highly recommended that you run it from the build directory.

How To Install Wine On Mac Os X 7

Depending on how you installed XQuartz, you might see fatal errors in X11 when you try to run your own build of wine from the command-line. This is due to XQuartz installing into the /opt/X11/ directory and creating symlinks to /usr/X11/, neither of which is typically checked by the macOS dynamic linker. There are a couple of workarounds for this:

  • The first is to add the usr/X11/lib directory to the DYLD_FALLBACK_LIBRARY_PATH environment variable. You can do this when invoking wine like so:
  • The other method is to create symlinks to the libraries in usr/X11/lib/ from inside /usr/local/lib:

Install Wine On Mac Os

However, this second approach is more tedious to undo and may be more fragile in some situations.

You might need to tweak the actual directories in your list, but you can avoid the tedium of typing the list every time by setting it in one of your shell config files (e.g. .profile, .bash_profile, or .bashrc):

Joerg Hoehle proposed patching the winewrapper to adjust DYLD_FALLBACK_LIBRARY_PATH every time wine is invoked. For some reason, the patch was rejected (perhaps changing PATH variables or symlinking should be done upstream by XQuartz?)

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Retrieved from 'https://wiki.winehq.org/index.php?title=MacOS/Building&oldid=3559'
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